PEPERUGA Workshop
A downloadable game
I procedurally created spaceship parts with Blender Geometry nodes:
I then rendered the normal and depth information to images and used them as inputs for a control net in stable diffusion. I finally applied some post-processing in GIMP and replaced the sprites in the Seedwave game with the results.
Wouter Hunter ( 130658)
Status | In development |
Author | Keokleppa |
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xs.zip 3 MB
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