PEPERUGA Workshop
A downloadable game
I procedurally created spaceship parts with Blender Geometry nodes:

I then rendered the normal and depth information to images and used them as inputs for a control net in stable diffusion. I finally applied some post-processing in GIMP and replaced the sprites in the Seedwave game with the results.


Wouter Hunter ( 130658)
| Status | In development |
| Author | Keokleppa |
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xs.zip 3 MB

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